and Aaron S. Reid are agents of the
extra-governmental Pandora Global Corp, which
works in parallel with the CIA. Unbeknown to
them, they are also guinea pigs in an ambitious
and dangerous project.
In fact, the corporation is experimenting with a
modification to DNA that is capable of altering
the faculties of the guinea-pig subjects,
thereby granting them powers beyond the ordinary.
Powers that are suppressed by means of an
antidote (administered without their knowledge
while they are in the organisation's offices)
and activated by voice command: from that moment
on, the agents act like automata, under the
total control of the corporation.
Penelope develops the ability to generate
dangerous energy, sending out from her hands in
a beam, while Aaron can bring about alterations
to space-time and hence interact with other
dimensions. [...read more...]
Adventure Classic Gaming:
2: Black Hole Happens! is a competent follow-up
to the original Quantumnauts. The dialog is
witty and humorous, and the popular culture
parody is sure to provide a few chuckles."
whole atmosphere of the well told story is
fascinating and yet held lightly. There are even
some pretty hilarious parts in the game. Bob has
not lost his naivety and has the necessary
Idealsoft Blog: "Un
storia avvincente che vi catturerà dall’inizio
alla fine, ricca di scoperte e di dialoghi
divertenti e un’avventura impreziosita da una
veste grafica davvero molto ben realizzata e da
un’interfaccia utente che definire comoda è
davvero poco (se avete giocato ad Oz Orwell
sapete di cosa sto parlando)."
Leviathyn: "...Oz and the three ghosts
are realistic in a way that horror movie
characters aren’t. The environments immerse you;
even the black and white ones make you feel as
if you’re really there..."
The Gamer Scene: "Oz’s sense of humor,
mixed with the creepy story this indie game
gives, makes this title easy to recommend,
especially for those with a love for adventure
Idealsoft Blog: "Oz Orwell and the
Crawling Chaos, a parte alcune brevi sequenze
ispirate all’immaginario horror, non sarà quindi
un’avventura grafica che vi farà saltare sulla
sedia ma saprà sicuramente condurvi dentro una
storia fantastica piena di sorprese dove dovremo
aiutare per essere aiutati scoprendo un po’ alla
volta la vera natura del male."
Full voice acting
- 2 characters
- Simple, intuitive interface
- Many items to collect, not all
of which can be used
- Help button
- Dark humour in a story unsuitable
for younger players
Penelope Barker and Aaron S. Reid are agents of the
extra-governmental Pandora Global Corp, which works in
parallel with the CIA. Unbeknown to them, they are also
guinea pigs in an ambitious and dangerous project.
In fact, the corporation is experimenting with a
modification to DNA that is capable of altering the
faculties of the guinea-pig subjects, thereby granting
them powers beyond the ordinary. Powers that are
suppressed by means of an antidote (administered without
their knowledge while they are in the organisation's
offices) and activated by voice command: from that
moment on, the agents act like automata, under the total
control of the corporation.
Penelope develops the ability to generate dangerous
energy, sending out from her hands in a beam, while
Aaron can bring about alterations to space-time and
hence interact with other dimensions.
Unaware of their condition, they set off on one of the
missions intended to realise "Project Apotheosis", the
implications of which are unknown to all taking part in
it save Pandora Parlow, the president of the
The two agents must simply recover ancient artefacts
that have carvings that resemble maps...
When they meet their contact and his colleagues, things
escalate: the money in their possession is found to be
counterfeit and they end up being taken to a place that
strongly resembles a prison and are jailed. During the
course of events, Penelope and Aaron discover that the
individuals unknown to them up until that time are in
turn members of an organisation based on the same
deserted island as the prison.
Now that they are locked up and no longer being
administered the antidote, their powers will be reawoken
and will enable them to escape, at least from the prison:
escaping from the island will be much harder. A complete
absence of equipment, the parallel dimensions that
impinge on reality and a severe lack of help, given that
the island is sparsely populated, will make the task
- Simple, intuitive interface
- Scoring system where the maximum
score can be obtained
only by making
the right choices
- Story inspired by the theories of Hawking, Kaku,
Malanga, Sitchin and Bohm
- Conclusion to the "fil rouge" that links the
first five Midian Design adventures.
years have passed since Bob Marshall and Neena joined
the Quantumnaut Fleet, the controllers of the space-time
paradoxes of the Multiverse.
Thanks to a fortunate and rapid series of connected
coincidences and his incredible capacity for adapting to
the most desperate of situations, Bob managed to get
himself promoted to the rank of Captain very quickly...
And obviously managed to get his very own Quantumship,
the "Higgins One".
But not everything in the garden was rosy. Envy was
present even on board the Quantumnaut Orbital Station.
Several months earlier, Neena had become Bob's wife, but
Colonel Fen'Herh had not stopped pestering her with his
What better way to get rid of Bob than to send him on a
mission with no possibility of return, to the edges of
the "Immense Black", the largest supermassive black hole
Unbelievably, Bob found himself reliving the same
situation from three years before. This time it wasn't
the fault of Space Pirates, but the total lack of
understanding on his part of things such as "event
horizons" and "singularities".
The Quantumship managed to escape the grasp of the
"Immense Black" just in time, but the reactors, now
damaged, wouldn't allow a "jump" towards the Orbital
The only hope of salvation was a small planet, the first
one that could be reached from the place the accident
had occurred to try to land gently on its surface, and
to hope that there was a population there to interact
Perhaps a peaceful one.
The journey lasted around two months, but fortunately he
managed to land there.
He discovered very quickly that not only was "Tir"
inhabited, but that he found himself in a potentially
privileged situation. The inhabitants, robots,
worshipped him immediately, declaring him as "God
returned to save them".
For some, however, Bob absolutely was not a divinity,
but a normal being, as normal as their creators were,
called the "Ancient Astronauts" by the atheists (yes,
even among robots there can be atheists).
Being a god might be nice (enemies notwithstanding), but
Neena was definitely more important, and Colonel Fen'Herh
couldn't go unpunished.
- Adventure partially coloured, partially black & white
- Simplified interaction system based on mouse only
(right click to examine,
left click to interact, no
- Ghosts, legends and Lovecraft
in just one story
- Horror and suspence but no
chance to die.
name is Oz Orwell and I'm the founder, director,
cameraman and ghost-investigator of "Ghosts & Mansions".
Yes, the very internet portal where every week you can
see a new ghost case.
Sure, I have to do everything myself, but I've never
felt the need for staff. Many people think I'm a fraud,
that the presences in my film clips are computer
Well, that's right. I've visited 35 locations in Europe
and 12 in America presumed to be haunted, and I've seen
and heard absolutely nothing...
But things were about to change.
Computer graphics wouldn't be needed for "Angst Mansion".
And no one would ever see the new episode.
- Many items to collect, not all of
which can be used
- Dark humour in a story unsuitable
for younger players
- Food for thought on delicate issues
- Help button in every screen
Apocalypse, Aliens, New World Order, Illuminati...
Is it possible to control the weather? Is it
possible to make it rain on demand or to chase the
clouds from the sky? Controlling such things would mean
saving the planet from drought, living in a world
without hurricanes and storms, always having abundant
crops and keeping the glaciers safe.
According to Lewis P. Higgins, this was not fantasy, but
reality. He was aware of the fact that the technology he
was in the process of completing would, in the wrong
hands, be a weapon for the destruction of the human
race, but, idealist that he was, he felt he was working
for a good cause.
Lewis was a strange character with a troubled life but
also many successes and achievements: an eight-year-old
son of whom he was proud; a nearly completed device that
would be able to stop earthquakes; a time machine that
allowed one to travel into the future for twenty seconds;
many objects of varying type and importance; and the
Cloud Buster, which was practically complete.
Whom to present his inventions to, how to present them,
how to be sure that no one would put these resources to
terrible use? Those things mattered little right now.
Before overcoming the moral difficulties, he had to deal
with the practical ones, namely testing and improving,
making reliable machines that were not dangerous to
operate. It had been with one such prototype of a
machine to control earthquakes that he had seen his wife
die. During the testing process, Jenny, a scientist like
him, had lost her life in an explosion. Lewis had not
been able to come to terms with the event, and the pain
grew when he saw in his son's eyes the look of his
mother. As a result of
this tragic experience, during tests on the Cloud Buster,
he decided to be alone in his bunker and to leave his
son in the laboratory in Montauk (a small nearby town)
with his new partner, who was also a scientist. Elzebeth
Tesla was not happy having to give up attending the
experiments, but she loved the little boy (Tobias
Higgins on his birth certificate, but known to everyone
as Tachy, a shortened form of "tachyon") very much and
respected his father's wishes. Nevertheless, she was
able to be attend the events via monitor. Nothing could
happen to them ten metres underground in a bunker that
was identical in every way to the one where the
experiment would take place and that had every comfort;
as well as the time machine, there was ample food, a CD
player, all kinds of video games for Tachy...
In 1953? Yes, the time machine provided a few "out-of-place"
possessions, but Lewis did not take things too far and
went out of his way not to incur paradoxes, at least,
not dangerous ones... some clothes from 1985 for
Elzebeth, a few DVDs for Tachy and some electronic
components with which to complete his machines. The
important thing was to appear in the right place at the
right time (who said "thief"?). Completing the
time-travel project would not be easy. Unfortunately,
the time jump worked one time in a thousand. Sometimes
he was able to see his entire invention in the future,
in 1974, to be precise.
Everything was ready for testing in the laboratory of
Doc Apocalypse, as his college friends had renamed him (his
ideas were often the grounds for scorn or great terror).
He pressed the start button and the enormous propeller,
set on top of the nearby mountain, hidden from view by
ancient trees, was set in motion, projecting an energy
flow towards the menacing clouds covering Serenity.
After twenty minutes, a widening path was dissolving the
impending storm and the camera pointed at the sky
clearly demonstrated that the experiment had been a
success. Unfortunately, something went wrong.
Bolts of energy ripped through the sky and accumulated
in the area torn apart by the rays from the propellor.
The last thing Doc Apocalypse was able to observe before
the monitor signal was lost was gigantic shadows and
Immediately he warned Elzebeth and Tachy to remain in
their bunker until he arrived. Collecting the car keys,
he suddenly halted. The speakers in the laboratory
filled the room with the screams of terror of the
inhabitants of Serenity. Horrendous roars alternated
with screams of terror: ten metres above his head,
something terrible was exterminating the populace. He urged his family once more to
remain where they were and ran to the control panel,
rapidly pressing buttons and gathering reams of data
understandable only to him.
After twenty hellish minutes, the speakers relayed what
he feared: horrifying explosions silenced everything.
The gauges in the laboratory indicated high levels of
radioactivity, but from the speakers there was only
silence. The experiment had gone decidedly wrong.
Something awful had crossed over through a portal that
had appeared with no logical explanation, and the army
had responded with the only resource deemed appropriate,
a hail of nuclear bombs. From the extent of the
explosions, he realised that this was not a new
Hiroshima but an onslaught of multiple bombs of smaller
size than the one used in the 1945 event.
How widespread was the disaster? How many creatures had
emerged from the portal and how far had the bombing
extended? He had no way of knowing.
The auxiliary power system switched itself on, and he
was still able to communicate with Elzebeth despite
there being no electricity (or anything else) coming
from outside. He could not leave or he would die. He
could only wait, watching the radioactivity gauge.
According to his calculations, he could not open that
damned door for eight months, at which point he would
suffer only minor damage (more or less). He explained
the situation briefly to his beloved and they said
goodbye to each other for the last time thirty days
after the bombardment. After that, there was only an
anxious silence, with none of his apparatus working and
four blue light bulbs powered by small solar panels
placed outside, which had fortunately remained intact.
Eight months passed.
He took the atomiser, the heart of the time machine (he
had not been confident leaving the mechanism active
while Tachy had been around), opened the door and took a
deep breath. The air-regenerators of own his invention,
which had been active in the bunker, had done their
work, but breathing real air, albeit still contaminated,
was satisfying in an entirely different way.
He had to find his family, force his way through the
rubble and survive in the face of anything he might meet
out there. Activating the time machine (fortunately it
did not require electricity, only the atomiser) would
have been easy, however it was a much more complex
matter to program it for a jump into the past. He was
not yet capable of doing that, although the idea of
being able to save his wife, before he had met Elzebeth,
would spur him to overcome the problem.
His mission was a simple concept, but confoundedly
difficult to realise: to go and warn himself, eight
months earlier, to prevent the Apocalypse.
Inspirations & Thanks: Pierluigi Ighina, Nikola Tesla,
Wilhelm Reich, Zecharia Sitchin, Corrado Malanga, David Icke,
X Times, The Secret & Adam Mack, The War of the Worlds, Fire
in the Sky, 6 Days on Earth.
- An old fashion point&click
- "Almost" recounts the deeds of Ulysses
in this Omero's
- Many locations, such as the cave
of the Cyclops,
the Sirens' tavern and many others!
Who has not heard of
"Odissea - An Almost True Story" is an adventure that "almost"
recounts the deeds of Ulysses, taking him to legendary
places, such as the cave of the Cyclops, Calypso's
island, the Sirens' tavern...
A long journey in search
of his homeland, Ithaca, where his beloved Penelope has
been awaiting his return for many years.
Troy has fallen by his ingenuity, but
mocking a god is unwise (and the euphoria of the victory
is no excuse): Ulysses will pay dearly for this error.
There will be many tests that he must undergo in order
to appease Poseidon, but fortunately not all of the gods
want to see him suffer.
Indeed, Athena is on his side, and, thanks to her
advice, our hero will once again be able to see the
coasts of Ithaca, where other troubles await him...
Twenty years is a long time, and the Proci have been
courting Penelope with a view to marriage in order to
rob Ulysses of his throne and his island dominion. Who
among the pretenders will successfully draw back the
King's magic bow and demonstrate his supremacy in the
archery contest for the Queen's hand? One of the princes?
Ulysses' son, Telemachus? Or Ulysses himself, who has
returned just in time thanks to his tenacity (of course,
he could have returned earlier - twenty years is a long
- A fascinating point&click
- Fun, well-rounded characters
- Many puzzles to solve
The Quantumnaut's task was simple: teleport his captain
back on board the spaceship within the required time for
this mission: 3 hours on planet Earth in 2010, 1st
Universe. But by getting a coordinate wrong, the
Quantumnaut accidentally teleported the wrong person: an
unlucky person called Bob. Before being teleported, he
had just left his favorite pub where he had been playing
all night with his band, ending up pretty drunk as usual.
After being teleported, Bob thought that everything he
was witnessing was just a drunken dream. But it seemed
to be as real as the immense shadow that was approaching
the spaceship he found himself on at that very moment:
space pirates! Panic...
The Quantumnaut now had to make a difficult decision:
whether to bring his captain back aboard the spaceship
with the risk of having to deal with the space pirates.
These pirates hunted between dimensions for systems
owned and used by elite soldiers from various empires in
order to become the new rulers of the multiverses, and
they had already managed to steal one system from an
unlucky ship in the Utharium fleet in the 5th Universe.
The second and only other option: to flee...
The Quantumnaut activated the automatic escape system to
warp the Quantumship to a safe place, far away from the
space pirates. The tractor beam of the pirates' immense
Mothership was certainly hard to evade, but they managed
to escape from the pirates and ended up in the 13th
Universe in the year 3042...
...But during the escape, the ship's motors and control
system were completely destroyed. The only option left
now was to crash-land on the first available planet they
They eventually crashed on a red, hot planet with a
desert littered with strange trunk-shaped rocks. The
last things that went through the mind of the
Quantumnaut: a Captain lost in space and time; his
spaceship of incalculable value crashed on a weird and
possibly hostile planet; and a drunk guy called Bob who
wasn’t worried about anything, convinced that he was
just having a drunken dream caused by a huge amount of
This was all too much for the Quantumnaut's heart. He
died, leaving Bob alone on a wrecked spaceship on a
strange planet, far away from home... When Bob managed
to leave the spaceship, he began to realize that
everything that had happened up until then wasn't just a
drunken dream. On the contrary, it was very much hard
The road back home? Probably not easy, and definitely